This article where Wired reviews LifeLine is interesting. LifeLine is a new game for PS2 featuring, instead of the ususal “hand-cramping sessions of frantic joystick movements and light-speed button pounding” an interface based on voice recognition and actual interaction with the game’s protagonist, Rio.

On the gameplay front, to have a game where your interaction with the character makes sense in terms of the plot is fairly unique (can’t think of any examples off the top of my head.. ) although I can imagine that trying to get Rio to do what you want could be quite difficult (”that thingy there… the whatsit, thingamajig….it’s blueish green.. it’s right in front of you… look, right there…*points wildly*) even if she does understand all the words.

Which could be an issue. My limited experience with voice recognition has been fairly shaky, annoying and generally aggrovating - but I’d certainly be interested to see how well this works - especially seeing as I appear to be developing RSI, and anything that helps me avoid frantic button pushing is a bonus.