What’s in a Game?
Monday, 5th January 2004
Scott Miller from Game Matters is discussing the definition of a “game”……again
I like the definition that “A game is a structured set of fun problems”- I think it works quite well. It doesn’t exclude games without a “win” situation (like pretty much everything Maxis have every made) or games without conflict (so anything like Tetris or the daft stuff they have on PopCap) and, unlike so many other definitions - it mentions fun, which apparently is so obvious it’s been overlooked.
Tony:
Yeah, I like that definition lots. If anything could be said to make it better, I’d say not define it at all. “What is a game” is one of those trick, unanswerable questions like “Are our lives fate, or chance” or whatever.
Best just shrug your shoulders, smile knowingly and feel glad you haven’t painted a box to design in…
Tuesday 6th, January 2004
at 1:50 am