Scott Miller from Game Matters is discussing the definition of a “game”……again

I like the definition that “A game is a structured set of fun problems”– I think it works quite well. It doesn’t exclude games without a “win” situation (like pretty much everything Maxis have every made) or games without conflict (so anything like Tetris or the daft stuff they have on PopCap) and, unlike so many other definitions – it mentions fun, which apparently is so obvious it’s been overlooked.